Key Insights
The Australian toys and games market, valued at $1.56 billion in 2025, exhibits a steady growth trajectory, projected to expand at a compound annual growth rate (CAGR) of 3.23% from 2025 to 2033. This growth is fueled by several key factors. Increasing disposable incomes among Australian families, coupled with a rising birth rate, contribute significantly to the market's expansion. Furthermore, the burgeoning popularity of online retail channels, offering convenience and a wider product selection, is driving sales. Innovative product development, including interactive toys incorporating augmented reality (AR) and virtual reality (VR) technology, is also stimulating demand. The market is segmented by product type (e.g., action figures, dolls, board games, video games, educational toys), age group, and distribution channel (online vs. brick-and-mortar). Major players like Amazon Australia, Kmart Group, Woolworths Limited, and Myer dominate the landscape, alongside specialized retailers like Toyworld and EB Games. Competitive pricing strategies, coupled with effective marketing campaigns targeting specific demographics, play a crucial role in shaping market dynamics. However, economic downturns and fluctuating consumer spending could pose challenges to sustained growth. The increasing popularity of digital entertainment, such as mobile gaming and streaming services, also presents a potential constraint, although the market is adapting by integrating digital elements into traditional toys.
The forecast period (2025-2033) anticipates continued growth, driven by sustained consumer spending and innovation within the toy industry. While the market faces challenges from external economic factors and competing entertainment options, the long-term outlook remains positive. The continued expansion of e-commerce platforms, coupled with the innovative use of technology in toy design, is expected to drive sustained growth in both online and offline sales channels. The robust presence of established retailers and the emergence of new players contribute to market dynamism, ensuring healthy competition and a diverse range of products available to consumers. Further diversification of product offerings to cater to evolving consumer preferences, particularly among younger demographics, will be critical for continued success within the Australian toys and games market.

Australia Toys and Games Market: A Comprehensive Report (2019-2033)
This dynamic report provides a detailed analysis of the Australian toys and games market, offering invaluable insights for businesses, investors, and market researchers. Leveraging extensive data from 2019-2024 (Historical Period), with a focus on the base year 2025 and forecast period 2025-2033, this report unveils the market's structure, trends, opportunities, and challenges. Discover key players, significant industry milestones, and the future outlook for this dynamic sector. This report uses Million for all values.
Australia Toys and Games Market Market Structure & Competitive Landscape
The Australian toys and games market is characterized by a moderately concentrated structure, with a few major players dominating the landscape. Key players include Amazon Australia, K Mart Group (Kmart, Target, and Catch), Woolworths Limited (Big W), Myer, Toy Mate, David Jones, Mighty Ape, Toyworld, ebay, EB Games, JB Hi-Fi, and a range of other prominent online retailers such as Online Toys Australia, Kogan, Temple & Webster, and Costco. This list is not exhaustive. The market concentration ratio (CR4) is estimated at xx%, indicating a moderately consolidated market. Innovation is a key driver, with companies continuously introducing new products and technologies to cater to evolving consumer preferences. Regulatory impacts, such as safety standards and advertising regulations, significantly influence market operations. The market is also subject to the pressures from product substitutes such as digital games and entertainment. The end-user segmentation primarily consists of children (by age group), adults (hobbyists, collectors), and families. M&A activity has been moderate in recent years, with a total estimated value of xx Million in deals closed between 2019 and 2024.
- Market Concentration: Estimated CR4 of xx%
- Innovation Drivers: New product launches, technological advancements (AR/VR integration).
- Regulatory Impacts: Safety standards, advertising regulations.
- Product Substitutes: Digital games, online entertainment platforms.
- End-User Segmentation: Children (by age), adults, families.
- M&A Trends: xx Million in deal value (2019-2024).
Australia Toys and Games Market Market Trends & Opportunities
The Australian toys and games market is experiencing steady growth, with an estimated market size of xx Million in 2025. This growth is fueled by several factors including increasing disposable incomes, changing consumer preferences towards experiential toys, and the rising popularity of digital games and interactive toys. The market is projected to grow at a CAGR of xx% during the forecast period (2025-2033), reaching a projected size of xx Million by 2033. Technological advancements, such as augmented reality (AR) and virtual reality (VR) integration in toys, are transforming the market. Consumer preferences are shifting towards educational and STEM-focused toys, sustainable and ethically sourced products, and personalized experiences. Competitive dynamics are intense, with established players facing competition from smaller, niche players and online retailers. The market penetration of online toys and games sales has increased steadily, reaching xx% in 2025. This growth trend is expected to continue as online shopping becomes more prevalent.

Dominant Markets & Segments in Australia Toys and Games Market
The Australian toys and games market is geographically dispersed, with significant presence across major metropolitan areas and regional centers. However, the strongest growth is observed in major metropolitan areas due to higher population density and spending power.
- Key Growth Drivers:
- Increasing disposable incomes and spending on leisure activities.
- Growing popularity of educational and STEM-focused toys.
- Rising demand for sustainable and ethically produced toys.
- Strong online retail presence driving market expansion.
The dominance of certain segments is also apparent. Educational toys and games are gaining traction as parents prioritize their children's learning and development. Similarly, the demand for video games and interactive toys continues to increase.
Australia Toys and Games Market Product Analysis
Product innovation is a key driver in the Australian toys and games market. We are witnessing a significant increase in technologically advanced toys incorporating AR/VR, AI, and IoT features. These toys offer engaging and interactive experiences, catering to the evolving preferences of children and adults. The market is also seeing a growing demand for sustainable and ethically sourced toys made from eco-friendly materials. These products resonate with environmentally conscious consumers and reflect a growing trend towards responsible consumption. The competitive advantage often lies in a combination of innovative features, brand recognition, and effective marketing strategies.
Key Drivers, Barriers & Challenges in Australia Toys and Games Market
Key Drivers: Rising disposable incomes, increasing preference for experiential toys, technological advancements, and favourable government policies promoting children's development and education. The adoption of e-commerce is also a significant driver, allowing for wider reach and improved convenience.
Key Challenges: Intense competition from both domestic and international players, rising manufacturing costs, and fluctuating raw material prices. Supply chain disruptions and the increasing prevalence of counterfeit products are significant concerns. Changes in consumer preferences and the need to adapt to evolving trends also pose challenges to businesses.
Growth Drivers in the Australia Toys and Games Market Market
The market is driven by rising disposable incomes, a growing preference for experiential and educational toys, and technological advancements such as AR/VR integration. Favorable government policies that encourage children's learning and development contribute positively to market growth. Additionally, increasing online retail penetration significantly expands market reach and convenience.
Challenges Impacting Australia Toys and Games Market Growth
Challenges include intense competition, increasing manufacturing and raw material costs, supply chain vulnerabilities, and the rising prevalence of counterfeit products. Maintaining brand loyalty amid changing consumer preferences and staying adaptable to market trends presents ongoing challenges.
Key Players Shaping the Australia Toys and Games Market Market
- Amazon Australia
- K Mart Group (Kmart, Target, and Catch)
- Woolworths Limited (Big W)
- Myer
- Toy Mate
- David Jones
- Mighty Ape
- Toyworld
- ebay
- EB Games
- JB Hi-Fi
- Other Prominent Retailers (Online Toys Australia, Kogan, Temple & Webster, Costco etc.)
Significant Australia Toys and Games Market Industry Milestones
- January 2023: Amazon Web Services (AWS) launched its second infrastructure region in Australia, enhancing cloud computing capabilities and potentially boosting e-commerce for toy retailers.
- June 2023: The acquisition of ImmediateScripts by API (part of Wesfarmers' health division) for USD 135 Million is not directly related to the toys and games market, but it highlights investment activity within the broader Australian market.
Future Outlook for Australia Toys and Games Market Market
The Australian toys and games market is poised for continued growth, driven by technological innovation, evolving consumer preferences, and strong online retail penetration. Strategic opportunities lie in developing innovative and engaging products, leveraging digital marketing, and focusing on sustainability and ethical sourcing. The market holds significant potential for growth, with opportunities for both established players and new entrants.
Australia Toys and Games Market Segmentation
-
1. Type
- 1.1. Card Games
- 1.2. Construction Sets and Models
- 1.3. Dolls and Stuffed Toys
- 1.4. Plastic and Other Toys
- 1.5. Puzzles
- 1.6. Toys for Toddlers and Kids
- 1.7. Video Game Consoles
-
2. Distribution Channel
- 2.1. Online
- 2.2. Offline
Australia Toys and Games Market Segmentation By Geography
- 1. Australia

Australia Toys and Games Market REPORT HIGHLIGHTS
Aspects | Details |
---|---|
Study Period | 2019-2033 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2033 |
Historical Period | 2019-2024 |
Growth Rate | CAGR of 3.23% from 2019-2033 |
Segmentation |
|
Table of Contents
- 1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
- 2. Executive Summary
- 2.1. Introduction
- 3. Market Dynamics
- 3.1. Introduction
- 3.2. Market Drivers
- 3.2.1. Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development
- 3.3. Market Restrains
- 3.3.1. Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development
- 3.4. Market Trends
- 3.4.1. Rise in the Number of People Buying Video Games
- 4. Market Factor Analysis
- 4.1. Porters Five Forces
- 4.2. Supply/Value Chain
- 4.3. PESTEL analysis
- 4.4. Market Entropy
- 4.5. Patent/Trademark Analysis
- 5. Australia Toys and Games Market Analysis, Insights and Forecast, 2019-2031
- 5.1. Market Analysis, Insights and Forecast - by Type
- 5.1.1. Card Games
- 5.1.2. Construction Sets and Models
- 5.1.3. Dolls and Stuffed Toys
- 5.1.4. Plastic and Other Toys
- 5.1.5. Puzzles
- 5.1.6. Toys for Toddlers and Kids
- 5.1.7. Video Game Consoles
- 5.2. Market Analysis, Insights and Forecast - by Distribution Channel
- 5.2.1. Online
- 5.2.2. Offline
- 5.3. Market Analysis, Insights and Forecast - by Region
- 5.3.1. Australia
- 5.1. Market Analysis, Insights and Forecast - by Type
- 6. Competitive Analysis
- 6.1. Market Share Analysis 2024
- 6.2. Company Profiles
- 6.2.1 Amazon Australia
- 6.2.1.1. Overview
- 6.2.1.2. Products
- 6.2.1.3. SWOT Analysis
- 6.2.1.4. Recent Developments
- 6.2.1.5. Financials (Based on Availability)
- 6.2.2 K Mart Group (Kmart Target and Catch)
- 6.2.2.1. Overview
- 6.2.2.2. Products
- 6.2.2.3. SWOT Analysis
- 6.2.2.4. Recent Developments
- 6.2.2.5. Financials (Based on Availability)
- 6.2.3 Woolworths Limited (Big W)
- 6.2.3.1. Overview
- 6.2.3.2. Products
- 6.2.3.3. SWOT Analysis
- 6.2.3.4. Recent Developments
- 6.2.3.5. Financials (Based on Availability)
- 6.2.4 Myer
- 6.2.4.1. Overview
- 6.2.4.2. Products
- 6.2.4.3. SWOT Analysis
- 6.2.4.4. Recent Developments
- 6.2.4.5. Financials (Based on Availability)
- 6.2.5 Toy Mate
- 6.2.5.1. Overview
- 6.2.5.2. Products
- 6.2.5.3. SWOT Analysis
- 6.2.5.4. Recent Developments
- 6.2.5.5. Financials (Based on Availability)
- 6.2.6 David Jones
- 6.2.6.1. Overview
- 6.2.6.2. Products
- 6.2.6.3. SWOT Analysis
- 6.2.6.4. Recent Developments
- 6.2.6.5. Financials (Based on Availability)
- 6.2.7 Mighty Ape
- 6.2.7.1. Overview
- 6.2.7.2. Products
- 6.2.7.3. SWOT Analysis
- 6.2.7.4. Recent Developments
- 6.2.7.5. Financials (Based on Availability)
- 6.2.8 Toyworld
- 6.2.8.1. Overview
- 6.2.8.2. Products
- 6.2.8.3. SWOT Analysis
- 6.2.8.4. Recent Developments
- 6.2.8.5. Financials (Based on Availability)
- 6.2.9 ebay
- 6.2.9.1. Overview
- 6.2.9.2. Products
- 6.2.9.3. SWOT Analysis
- 6.2.9.4. Recent Developments
- 6.2.9.5. Financials (Based on Availability)
- 6.2.10 EB Games
- 6.2.10.1. Overview
- 6.2.10.2. Products
- 6.2.10.3. SWOT Analysis
- 6.2.10.4. Recent Developments
- 6.2.10.5. Financials (Based on Availability)
- 6.2.11 JB Hifi
- 6.2.11.1. Overview
- 6.2.11.2. Products
- 6.2.11.3. SWOT Analysis
- 6.2.11.4. Recent Developments
- 6.2.11.5. Financials (Based on Availability)
- 6.2.12 Other Prominent Retailers (Online Toys Australia KoganTemple & Webster Costco etc )**List Not Exhaustive
- 6.2.12.1. Overview
- 6.2.12.2. Products
- 6.2.12.3. SWOT Analysis
- 6.2.12.4. Recent Developments
- 6.2.12.5. Financials (Based on Availability)
- 6.2.1 Amazon Australia
List of Figures
- Figure 1: Australia Toys and Games Market Revenue Breakdown (Million, %) by Product 2024 & 2032
- Figure 2: Australia Toys and Games Market Share (%) by Company 2024
List of Tables
- Table 1: Australia Toys and Games Market Revenue Million Forecast, by Region 2019 & 2032
- Table 2: Australia Toys and Games Market Volume Billion Forecast, by Region 2019 & 2032
- Table 3: Australia Toys and Games Market Revenue Million Forecast, by Type 2019 & 2032
- Table 4: Australia Toys and Games Market Volume Billion Forecast, by Type 2019 & 2032
- Table 5: Australia Toys and Games Market Revenue Million Forecast, by Distribution Channel 2019 & 2032
- Table 6: Australia Toys and Games Market Volume Billion Forecast, by Distribution Channel 2019 & 2032
- Table 7: Australia Toys and Games Market Revenue Million Forecast, by Region 2019 & 2032
- Table 8: Australia Toys and Games Market Volume Billion Forecast, by Region 2019 & 2032
- Table 9: Australia Toys and Games Market Revenue Million Forecast, by Type 2019 & 2032
- Table 10: Australia Toys and Games Market Volume Billion Forecast, by Type 2019 & 2032
- Table 11: Australia Toys and Games Market Revenue Million Forecast, by Distribution Channel 2019 & 2032
- Table 12: Australia Toys and Games Market Volume Billion Forecast, by Distribution Channel 2019 & 2032
- Table 13: Australia Toys and Games Market Revenue Million Forecast, by Country 2019 & 2032
- Table 14: Australia Toys and Games Market Volume Billion Forecast, by Country 2019 & 2032
Frequently Asked Questions
1. What is the projected Compound Annual Growth Rate (CAGR) of the Australia Toys and Games Market?
The projected CAGR is approximately 3.23%.
2. Which companies are prominent players in the Australia Toys and Games Market?
Key companies in the market include Amazon Australia, K Mart Group (Kmart Target and Catch), Woolworths Limited (Big W), Myer, Toy Mate, David Jones, Mighty Ape, Toyworld, ebay, EB Games, JB Hifi, Other Prominent Retailers (Online Toys Australia KoganTemple & Webster Costco etc )**List Not Exhaustive.
3. What are the main segments of the Australia Toys and Games Market?
The market segments include Type, Distribution Channel.
4. Can you provide details about the market size?
The market size is estimated to be USD 1.56 Million as of 2022.
5. What are some drivers contributing to market growth?
Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development.
6. What are the notable trends driving market growth?
Rise in the Number of People Buying Video Games.
7. Are there any restraints impacting market growth?
Growing Demand for Eco-Friendly and Sustainable Toys; Increasing Awareness of Early Childhood Development.
8. Can you provide examples of recent developments in the market?
January 2023: Amazon Web Services (AWS) introduced the second AWS infrastructure Region in Australia, constituting a global physical site with clustered data centers. The recently launched AWS Asia-Pacific (Melbourne) Region aims to bring advanced AWS technologies, including computing, storage, artificial intelligence (AI), and machine learning, in closer proximity to a broader customer base. This initiative aims to reduce network latency, enabling customers to meet local data residency regulations more effectively.
9. What pricing options are available for accessing the report?
Pricing options include single-user, multi-user, and enterprise licenses priced at USD 3800, USD 4500, and USD 5800 respectively.
10. Is the market size provided in terms of value or volume?
The market size is provided in terms of value, measured in Million and volume, measured in Billion.
11. Are there any specific market keywords associated with the report?
Yes, the market keyword associated with the report is "Australia Toys and Games Market," which aids in identifying and referencing the specific market segment covered.
12. How do I determine which pricing option suits my needs best?
The pricing options vary based on user requirements and access needs. Individual users may opt for single-user licenses, while businesses requiring broader access may choose multi-user or enterprise licenses for cost-effective access to the report.
13. Are there any additional resources or data provided in the Australia Toys and Games Market report?
While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.
14. How can I stay updated on further developments or reports in the Australia Toys and Games Market?
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Methodology
Step 1 - Identification of Relevant Samples Size from Population Database



Step 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Note*: In applicable scenarios
Step 3 - Data Sources
Primary Research
- Web Analytics
- Survey Reports
- Research Institute
- Latest Research Reports
- Opinion Leaders
Secondary Research
- Annual Reports
- White Paper
- Latest Press Release
- Industry Association
- Paid Database
- Investor Presentations

Step 4 - Data Triangulation
Involves using different sources of information in order to increase the validity of a study
These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.
Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.
During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence